My Reincarnation Skills Are “Playing With Dolls” and “Playing With Clay”, but What Am I Supposed to Do With These? C105
Episode 105 Ending point of the Ozark labyrinth
I finished my breakfast with bread and the leftovers from yesterday's vegetable soup, and headed to the labyrinth entrance at dawn.
Today, I'm planning to go to the adventurer's guild in the afternoon to find a new quest, but before that, I'll test my skills with the party with Lucien.
Elf LV19 is a level comrade that we have never fought together, and we also leveled up last night.
I checked everyone's status as I headed through the forest to the labyrinth entrance.
Lina's wizard level has reached LV13 and she has learned the spell "Magic Spear". Beth was LV12 when we parted ways, so this is my first time seeing this.
(This is like an offensive version of a "magic shield." It's a magic that projects physical penetration power, so it's used to attack monsters that are immune to fire and lightning, and to attack castles in wars. However, it's not just magic. Because of this, it is not effective against opponents who are "nullified by magic," and conversely, it is not effective against opponents who are "nullified by physical attacks." Please think about where to use it.)
Listening to Lina's explanation, it seems like it would be a good idea to use it in conjunction with ``magic reinforcement'' against strong monsters.
When I turned Lina in the leather bag into a monk and checked, she too had finally risen to LV10 and had learned "Great Healing".
I'm honestly happy. The party's survivability is greatly increased. It was worth the effort to change the formation so that only Lina received experience points when purifying. However, it seems that Lucien can also use it, so I can get the magic I've always wanted for two people at once.
Nolte has risen to Blacksmith LV11, and Carmilla has risen to Werewolf LV12, but it looks like they haven't gained any new skills. Since it's a non-magical job, it seems like you won't be able to acquire new skills between levels 11 and 14, and if that's the case, you'll probably get SP, but unlike us reincarnated people, the original residents of this world don't seem to have that, so it's probably invisible. I wonder if the characteristic values and HP that don't exist are automatically increased.
I also became an alchemist LV13, but I couldn't acquire any new skills or magic.
However, when I looked closely at the status, "Medicine Generation" was LV2, so perhaps what was originally obtained as an alchemist at LV13 was "Medicine Generation (LV1)," and I had already acquired the medicine generation skill by helping Beth. That's probably why it grew.
However, how should I use this skill? Does Lina know?
(This time, it seems like you were able to get it on your own, so I'll tell you about it, but even if you don't have proper medicinal herbs like Beth, you can make medicine by combining magic stones and alchemist magic.)
"Huh? Is that so?"
In the first place, anyone can make crude medicine with a certain probability by arranging the correct combination of medicinal herbs as raw materials, mixing them with magic stone ingredients, and processing them. This is how Beth did it that time.
If this method is used by someone who has the medicine generation skill, it will almost certainly succeed, and even if you do not have it, if you use the correct raw materials, there is a low probability of success, and you may be able to acquire the skill by doing so. . I'm this case.
On the other hand, it seems that even if you don't have raw materials such as medicinal herbs, you can generate magic potions with a certain probability by using an alchemist's "fire element" or "bio element" on magic stones. In other words, the alternative to medicinal herbs is alchemy such as ``fire element'' and ``bio element''.
"What, then have you been able to make magic potions before?"
(The probability was low, but I guess I answered if I was asked.)
Seriously... Well, Lina is like that, so maybe it's my fault for not asking her, but after all, I have to check what she can do every time she levels up.
(That's why some alchemists learn to create medicine at LV13 and make a living from it.)
Today, instead of exchanging some of the magic stones for cash, I decided to take them home for my medicine making experiment.
When we arrived in front of the labyrinth, there were more than ten groups lined up since before dawn.
Well, that's fine for today. Pay 4 silver coins for 4 people at the reception desk. The soldier who remembered Lucien was surprised for a moment when he saw him in my party, but he seemed to have figured out the situation.
When I looked at it, I saw that a stone mound had been set up beyond the station and the store.
"That is?"
"It's a memorial monument for the deceased adventurers. It was set up yesterday evening and a memorial ceremony was held, as it was meant to raise awareness and encourage those who venture into the labyrinth not to let their guard down. When you guys get used to it, Just be careful.”
An older soldier told me this. Something like that happened while I was in the royal capital.
I had an hour until the start, so I went to see the memorial.
It seems that a total of eight adventurers have already died in this labyrinth since the first day. I can't read them completely, but there are eight small stone tablets that seem to have people's names engraved on them, placed in front of the mound, and flowers are placed around them.
Several parties other than us were also praying.
Then I went back to the store and bought the promised meat buns. Both Nolte and Carmilla's morale will be different depending on whether they have this or not. I mean, I've already eaten half of it.
It can't be helped, because Kesa didn't taste like meat. Lucien was looking at me in astonishment, and when our eyes met, he smiled faintly. After all, a beautiful woman stands out when she smiles.
As my turn approached, I formed a party and gave Lucien the bow I had been using. The bow Lucien was holding was broken when he was caught in the collapse. Moreover, even if they had been recovered, the items might have been given to Holton as part of the Baron's belongings.
"It doesn't have enough elasticity, and it's warped. Haven't you taken care of it?"
Sorry, I don't know anything about bows, so I left it alone.
"There's still some time..."
Lucien began adjusting his bow, which I didn't understand very well. He's so skillful, it's like tuning an instrument. After just a few minutes, he looked satisfied.
“Well, I guess this is something cheap.”
It's tough.
“Next is number 13, let’s start.”
After being called out, we braced ourselves and entered the cave.
As soon as I entered, I made Lina life-size in wizard mode. I'll give her a ceramic sword as her weapon. Officially we're a party of four, but in reality it's five, and if you bring out Haniwa Golem, you could say it's a party of six. If you want to increase the number of golems, the MP will be tight, but you may be able to produce more.
But on the first floor, the Haniwa Golem hasn't come out yet, and Carmilla is at the front, me behind her, Lina and Lucien on the left and right, and Nolte at the rear carrying a cantera. Carmilla and Lucien don't seem to be in any trouble even without a light. Carmilla has an outstanding sense of smell and hearing, but Lucien seems to have the ability to see in the dark, which is unique to elves.
Since it's an area that has already been conquered, the "map" skill is also effective, and the monsters that I detected and Carmilla's sense of smell are plotted there, so I can easily understand them. Still, I feel like I can see more monsters' light points more clearly than usual.
When I looked next to me, I saw Lucien listening to something...
(``Spirit ears'' is a type of enemy search skill.)
Lina told me in a whisper of telepathy. It seems that the information obtained from this is reflected on the map, improving the accuracy of monster detection.
"Five vampire bats will come from the hole on the right at a distance of 50 paces."
Lucien spoke simply, but with terrifying specificity.
Immediately, the sound of a bow echoed, and a red dot of light disappeared.
"I aimed for the head..."
Still, he seems dissatisfied. I can't see anything yet.
After that, the four vampire bats finally came into view, Lucien killed two more, Lina killed one with a fireball, and the remaining one, which had avoided the projectiles by flying low, was killed by Carmilla with a dagger.
After that, proceed through the ``right route'' to the second and third floors. Since the right route had already been conquered up to just before the worm, most of the adventurers seemed to be trying to take on the third floor of the left route, so the right route was empty. Besides, I'm planning on getting out by noon today, so I'm not going to go out of my way to mop up the monsters in the side hole, so I'll just go ahead and do it.
From the second floor, the Haniwa Golem stands in front of you. Even though quite a few adventurers including us had conquered it, there were still several kobolds and an ogre spawning. That's how strong the magical power of the labyrinth is.
The effect of Lucien's addition was particularly large because we first engaged in a bow exchange with the kobolds. Even though I was using the bow, when Lucien uses it, he can hit it more accurately from a longer distance than the kobolds, so the number of opponents decreases considerably before it becomes a close battle.
I was even more surprised during the Ogre battle. I thought an arrow wouldn't be effective against that giant body, but I aimed it at the ogre's eye and shot it through. At first I thought it was a coincidence, but when I saw that both of her eyes were gone, I was surprised. In the end, Lina used her newly learned "Magic Spear" to finish him off. If used in conjunction with magical power enhancement, the ogre's giant body was blown away, so it seems to be quite powerful. However, it seemed to consume a lot of MP.
On the other hand, Lucien's power did not really apply to the slime he encountered on the third floor.
Even if an arrow hits him, it won't work, and although Lucien can use a variety of magic, he doesn't have a flame type, so he lacks decisive power.
After all, compatibility with the enemy is a big factor. In that sense, I'm glad I was able to try out different things today.
And since we made it to the back of the third floor faster than we expected, we decided to go into the side hole that the other party had found last time, leading from the right route to the left route.
Since it's barely large enough for a person to pass through, the Haniwa Golem will be stored away for now.
Maybe I should make a human-sized shield someday.
There seems to be another party in front of us, so we move forward with some space between us. You don't want to get hit by a stray bullet. The party is in close proximity to several red dots on the map, so they must be in combat. There was no sign of monsters near us, probably because they were mopping up as they moved forward.
However, the number of red dots that seemed to have been fighting with the previous party gradually decreased in number, and one moved towards the left route, and two moved towards us. The party in front seems to be following the single red dot towards the left route.
If it's coming towards us, it might be a melee, slipping past the adventurers, and running away.
“The smell of oak seems strong!”
"Two orcs! One is probably the leader."
Following Carmilla's voice, Lucien's voice overlapped.
However, the side hole is so winding that you can't see it directly, and you can't shoot arrows at it either.
I imagine gathering fireworks from the surrounding space and kneading them together. I've gotten used to it quite a bit. Then, the moment I was able to confirm the opponent's location using my map skill, even though I couldn't see through it yet, I materialized the flame I had cooked up and used my other skill, ``Force Field'', to manipulate it. The ball of flame changed its trajectory according to the curve of the side hole and flew towards the invisible monster.
With a loud cry, the red dots on the map stopped for a moment, and then one disappeared. We started running with Carmilla in the lead. As soon as I rounded a curve, I came across an orc leader standing there. Carmilla, who sneaked up stealthily, slashed at him with a dagger, but it seemed like her vital point was evaded at the last minute. If you get this close, you can't use projectiles anymore. I also slash with my sword. Even though he was seriously injured, the LV8 orc leader was able to accept the attack. However, Nolte's hammer, which entered a low position, knocked him off his feet, and in the end I delivered the final blow.
"Even though you're an alchemist, you can do close combat as well."
Lucien called out to me.
Now that I think about it, it might be the first time I've defeated an opponent of this level with a sword since my first battle after being reincarnated. Maybe it was because it was so dark that I couldn't see clearly that I was able to step in without hesitation... an alchemist is not an avant-garde job in the first place.
After collecting the magic stone and proceeding for a while, I came to the third floor of the left route.
As my field of vision opened up, many points of light appeared on my map skill. A white spot of light instead of red, it's the adventurers.
Apparently, this place is already close to the bottom of the third floor. After walking about 200 meters, several parties were hanging out in front of the barrier.
There were also the familiar Iriane and Reja parties.
"Did Shiro and the others come too?"
“Leja, maybe this is the end too?”
When I asked the LV24 knight who seemed to have the highest level among those challenging this labyrinth, he answered yes.
It seems that there was a labyrinth worm inside this barrier as well, and it was sealed off with a barrier according to the instructions of the national army. If I had been a little earlier, I would have been able to see her at least, but it was a shame.
"What level were you at?"
“It was LV17.”
The labyrinth worm in the right route was LV16, so this one is better. Even though they are called twin labyrinths, there is a difference.
Since it was still before noon, many of the party stayed a little longer and hunted monsters in the side hole, but since we had originally planned to pull up early today, we decided to head for the exit via the left route.
There were a lot of adventurers on the left route today, so I didn't come across many monsters on the way back, but I cleared a few slimes and labyrinth bats before returning.
It seems that the station has already been informed that the left route has reached the area where the worm is, and the soldiers are busy, probably preparing to report to the capital.
It's forbidden to defeat the worm, so we can't go any further.
However, by sealing the worm alive, magical power will continue to leak, so a certain amount of monsters will remain free for a long time as a low-difficulty labyrinth that continues to spawn, and is a place for beginners to intermediate adventurers and soldiers to gain experience. It should become.
In this way, the Ozark Labyrinth War reached a turning point.
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